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Primary Characters


Gorno (North) Centaur
Side: Good, - Position: North, - Weapon: Bow & Arrow, - Obstacle: Wheat stack,

The Stalwart Soldier
In the age before wizards Midieville experienced peace, for a time. But in the magic forest the centaurs had experienced peace for the entire history of Midieville. That is until a great evil crept into the magic forest.
Since the forest is magic in nature it is deeply rooted in the magic of the realm, but in the time when the sorceress Iniquitie collected her magic the forest became a frightful place. Her power drained much of the natural magic and left a void in its place. The void was intangible, but all the creatures and races living in the magic forest were unsettled by it; none more so than the centaurs.
Centaurs in Midieville are not just horses with the top halves of men where the head should be, but a mixture of man and beast. Centaurs come in all sorts of breeds, some look like elephants, others oxen, deer, rabbits, tigers, and the list goes on. If there is a creature in the realm of men you can think of, there is a breed of centaur that resembles it. Their top halves are not completely human either, they tend to have animal features in their faces, more than faces of men. However, they speak the tongues of men and not animal. Centaurs have forever been a peaceful people who lived in harmony with nature, they do not live in dwellings like men, but in holes in the ground, or high in the trees, similar to their animal counterparts.
Gorno (North) Centaur
Side: Good, - Position: North, - Weapon: Bow & Arrow, - Obstacle: Wheat stack,

The Stalwart Soldier
The centaurs live in the western part of the magic forest and their close allies the elves live in the eastern part, sometimes referred to as the "elves forest" by common folk. Centaurs tend to have all manner of jobs ranging from farmers to woodcutters, artisans and storytellers. However, the darkness that seeped into the forest caused the centaurs to experience a great fear for the first time. The void created by the sorceress Iniqutie was slowly replaced with an evil aura that seeped into many of the trees. The trees became evil themselves and rose up against the centaurs hurling their fruits, nuts, and branches wildly. The bears had an affinity for the trees, so they fought with them.
The centaurs had to learn quickly how to fight back, so they took the tools of their trade and turned them into weapons. Many centaurs were already adept at archery for hunting food, so this became their chief weapon. Woodcutters turned their axes and saws from tools of use to weapons of destruction.
As the war between the centaurs and trees waged, other races came to the centaurs aide and trained them in new forms of combat. The elves were first to join in the fighting on the centaurs side, for it was their forest as well. The fire people from the northwest gave their blades forged from the lava lands, the satyrs from the east just across the river from the centaur realm gave their flails, maces and shields of steel. Dwarves from the north brought hammers and taught the centaurs how to wrestle. Before long the once peaceful people were seasoned warriors.
Gorno (North) Centaur
Side: Good, - Position: North, - Weapon: Bow & Arrow, - Obstacle: Wheat stack,

The Stalwart Soldier
The lifespan of a centaur is only about 50 years, so several generations passed before the young Gorno came into the world. He was a brown horse centaur with wild curly hair like the tuft of a dandelion on his head and tail. The middle child of five, all male, he grew up learning how to fight alongside his brothers. Gorno's father taught his sons every form of martial art, swordsmanship, wrestling, archery, all the tools that were necessary to fight the trees and bears. Before long Gorno was a master of every skill and he was chosen by the centaur general to join the cavalry as a lieutenant.
Gorno loved galloping toward a hoard of angry bears and fending off fire from the trees. He was a great soldier and knew his place; before long he was given a regiment of his own and the rank of captain, then his own battalion and the rank of major. Eventually Gorno became the colonel over the whole cavalry.
The war had already waged for generations with no end in sight. It is difficult to win a war against a mindless enemy. The centaurs still loved the forest despite the trees, and some centaurs who took after bears even fought on the other side out of a sense of loyalty.
One might wonder what the wizards did about this war, and the answer is they just joined in; that is Fred the yellow wizard, Marvin the blue wizard, and Harry the red wizard joined in, since they each made their homes in the magic forest. The wizards tried to tame the trees and ease the minds of the bears, but the evil was too great and too widespread to stop it, so they just fought it continually.
Gorno (North) Centaur
Side: Good, - Position: North, - Weapon: Bow & Arrow, - Obstacle: Wheat stack,

The Stalwart Soldier
That is until one winter. Marvin is the wizard of weather, Fred is the wizard of light, and Harry is the wizard of animals. Marvin made the winter so cold that the wild rivers froze and the snow was as deep as his little dwarf eyebrows. Fred brought extra light, so the snow was blindingly bright. Harry caused the bears to hibernate. After decades of the war the wizards finally realized that the evil was feeding off the rage of the war itself, so they decided to starve it out, and it worked.
The void had been filled with magic once again, wizard magic. The three wizards of the magic forest knew the war was truly over once Marvin allowed spring to come and the trees stayed still. When the bears woke from their hibernation, they went about their way as normal bears do.
The centaurs celebrated at the end of the very long war, but when their celebration was over, they realized they didn't know what to do. It had been so many generations of fighting that the once peaceful people only knew how to fight. So, like any good soldiers, they reported to their commander, the general, and he reported to King Vanerl. Vanerl had not needed an army because his lands were peaceful, for the most part, but he took it, nonetheless. The centaurs took posts around all of the land of Midieville and the cavalry marched no more.
Creating Gorno

Creating Gorno


Marvin (East) Dwarf
Side: Good, - Position: East, - Weapon: Staff, - Obstacle: Storm Cloud
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The Dwarf of Kindess and Caring
This tale takes place in the age before the age of Wizards, maybe even an age before that. It is so hard to tell when one age stops and another begins. The time of this story is not that important, just that it was so long ago that most of those that were around then aren't around anymore and the few who are have probably forgotten.
I think the dwarf for this story was called Emlirn, but it was so long ago, and that name has not been spoken or thought of in so long that I could be mistaken. Let's just agree that it was Emlirn and we'll proceed as such. Today dwarves are craftsmen, builders and laborers of all sorts, but in the days when Emlirn was very young dwarves were carpenters only.
As most in Midieville know, dwarves are all male and do not take to marriage or have offspring as humans would. Instead, when a dwarf is exceedingly pleased with his workmanship his pride bursts forth from his head as a sparkle of light and plants itself into the ground. A few years later the sparkle of light forms into a fully grown bearded dwarf and he dusts himself off, stretches, grabs a tool, and begins working. Dwarves tend not to pay attention to where their sparks of light land, or who their particular offspring are, instead all of the dwarf community just works and teaches the newly dusted dwarves as needed.
Marvin (East) Dwarf
Side: Good, - Position: East, - Weapon: Staff, - Obstacle: Storm Cloud
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The Dwarf of Kindess and Caring
That was the way of things in the dwarf realm for as long as anyone could remember, except with Emlirn. Emlirn had a father, Dwedar, whose work on a particular bed was so very pleasing to him that he kept watch over the patch of dirt where his light spark fell. Dwedar spoke to the patch and would set his wonderfully made bed up beside the slowly forming dirt patch and sleep by it every night.
Nobody knows if it was because Emlirn was especially slow growing for no particular reason, or if it was because Dwedar devoted so much of his free time to talking to him, but Emlirn stayed in the ground for exactly ten years! Most dwarves would dust themselves off and begin work anywhere from one to four years after the light spark planted them. Though, dwarves didn't really know how long it took since none of them cared to pay that much attention. Dwedar was the first real father any dwarf ever had and because of this Emlirn felt loved in a way that no dwarf before him. This gave him a sense of kindness and caring for others. Most dwarves weren't selfish per say, they just went about their work and devoted themselves to their tasks.
Emlirn's kindness and caring for others changed the whole dwarf community. For the first time in the history of dwarves, they stopped and took notice of things other than their own work. This didn't cause them to adopt the sense of caring and kindness that Emlirn had, but instead caused a sliver of fear and doubt to creep into their hearts.
Marvin (East) Dwarf
Side: Good, - Position: East, - Weapon: Staff, - Obstacle: Storm Cloud
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The Dwarf of Kindess and Caring
They were still relatively benevolent creatures overall, but they started to talk about how Emlirn didn't belong.
A small rebellion broke out among the dwarves and grew, the rebellious dwarves no longer worked, but instead they plotted a way to get rid of Emlirn because his difference changed their way of life. No dwarf had ever been killed, ever. Dwarves simply lived a few hundred years and then when they were ready to die, they simply fell apart becoming a pile of dirt and were no more. But the rebellion changed the hearts of some dwarves, the sliver of fear and doubt took root and became hatred. Seventeen dwarves in total decided that the real problem was not Emlirn, but Dwedar and they took their tools and set about to kill him.
Kill him they did, but at such a great cost. Each of the seventeen who took the life of Dwedar were instantly turned to rock. Their vile expressions frozen in plain sight to all who looked upon the rock. Today that is where ring rock stands because time has eroded the forms of the dwarves away and all that remains is a lumpy ring around the spot where Dwedar fell to the dirt. A reminder that dwarves should never kill another dwarf.
Marvin (East) Dwarf
Side: Good, - Position: East, - Weapon: Staff, - Obstacle: Storm Cloud
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The Dwarf of Kindess and Caring
But that is only the tale of Dwedar and this is the tale of Emlirn. As soon as the death of his father became known to him Emlirn knew he would be next. Fearing his gifts of kindness and caring would be wasted if he stayed, Emlirn left the dwarf realm. The first dwarf to leave an never return. Emlirn was unaware of the dangers of the wild world and first came upon a Minotaur battle camp. He was unaccustomed to other creatures but his kindness and caring made him naive and trusting. Emlirn walked into the largest tent and found a table of lavish meats and drink. As he reached out to take a bone with some cooked meat he did not recognize, he heard a roar so loud and fierce that he fell over.
Emlirn tried to talk to the large beastly creature who loomed over him, but he soon realized that minotaurs do not speak the tongues of men and dwarf. Emlirn ran out of the camp looking back as he ran, and straight into the battle between greckles and minotaurs. Now, this battle was actually a game played between these peoples and the day was a day of festivities. However, minotaurs and greckles are both grumpy warrior creatures, and to anyone who isn't a minotaur or greckle seeing what Emlirn witnessed that day, they too would mistake it for a violent battle.
Marvin (East) Dwarf
Side: Good, - Position: East, - Weapon: Staff, - Obstacle: Storm Cloud
%20Dwarf%2C%20C1.avif)
The Dwarf of Kindess and Caring
Emlirn dodged between hooves and rock feet running as fast as his tiny legs would carry him. Then he realized he wasn't running on anything at all, but was floating, being carried on a bed of light. It was the pixies who saw the poor Emlirn and took pity on him. They carried him to their secret land above the clouds and there he stayed for more years than he could count.
Emlirn studied magic from the king of the pixies and eventually became one of the greatest sorcerers the world of Midieville had ever known. He remained in the pixie realm hearing stories of the various peoples below. Knowing in his heart that one day he would be tasked with sharing his gifts of kindness and caring. Eventually, he decided it was time to leave his adopted kin. Emlirn set about to make peace with all creatures.
For hundreds of years Emlirn wandered the world learning all he could and helping different peoples of different races. He felt compassion for the griffins when their kingdom was destroyed and personally dealt with Racl the vile dragon/griffin creature. With all of Emlirn's magic and caring he could not turn Racl's heart around, so out of compassion for both Racl and the rest of Midieville, Emlirn placed a sleeping spell on Racl, one that would last for two ages. When Emlirn learned of a young sorceress by the name of Iniquitie he took an interest in her and tried to teach her the values of kindness and caring. His advice fell on deaf ears and Emlirn realized that Iniquitie would soon become a great evil in the world. Fearing for the land and all the creatures and peoples he loved so dearly, Emlirn sought help.
Marvin (East) Dwarf
Side: Good, - Position: East, - Weapon: Staff, - Obstacle: Storm Cloud
%20Dwarf%2C%20C1.avif)
The Dwarf of Kindess and Caring
Emlirn did not have long to search, for in the land of men he came upon a young sorcerer who seemed to have even more kindness and caring than he himself. This young sorcerer was also searching for help to stop Iniquitie's evil. Together they went to many different lands finding other sorcerers of goodness. Eventually they were a team of 13 and they faced off against the sorceress Iniquitie. By that time she had grown so evil and powerful that her own existence was tied with the world. All of Midieville grew dark as she sapped the magic from the land and its peoples. The young sorcerer was wise and cunning, and he decided that it would take all 13 of them working together to save Midieville.
Iniquitie had taken up residence in the magenta forest, using the magic of the trees there to create a palace for her. With the powers of the 13 focused against Iniquitie, they were able to strip her of each of her spells one by one pressing them into the trees which became pages containing the spells in an ancient language. When Iniquitie had been stripped hollow from her magic, she warned them that if they killed her the world itself would die. The young sorcerer was aware of this and he had the other 12 grant him dominion over their powers.
Marvin (East) Dwarf
Side: Good, - Position: East, - Weapon: Staff, - Obstacle: Storm Cloud
%20Dwarf%2C%20C1.avif)
The Dwarf of Kindess and Caring
This gave him the strength to turn Iniquitie into a box and the 12 used their strength to force the pages of her spells into that box. The box was now the greatest book of spells, collecting all the most powerful and amazing magic that once had been free in Midieville. Some magic still remained in the world and spells could be discovered on their own, but the spells within the book not only held magic, but evil and wickedness. The box was given a new name, the Spellbook, and the book forgot that her old name was Iniquitie.
The world was shaken and reality itself unstable by the dreadful evil of Iniquitie and her spells. The young sorcerer knew that the only way to combat this instability was that the 13 would have to keep the elements of reality in balance. Names are powerful and if he were to speak the name of Iniquitie again it would set her free from the shape of the box. The sorcerer renamed himself The Master Magician and with his new name he forgot his old name and the name of iniquitie.
Marvin (East) Dwarf
Side: Good, - Position: East, - Weapon: Staff, - Obstacle: Storm Cloud
%20Dwarf%2C%20C1.avif)
The Dwarf of Kindess and Caring
The Master Magician gathered twelve trees, twelve jewels and twelve metals from all over the world and formed them together into twelve different staffs, each comprised of one type of wood, jewel and metal. These staffs held within them the power of stability over one element of reality: Earth, Fire, Air, Water, Flora, Fauna, Weather, Time, Day, Night, Light, and Shadow. The Master Magician gave a staff to each of the twelve along with a colored cloak and hat and finally a new name. A strange name to the land of Midieville. The twelve were no longer sorcerers, but wizards, the first wizards ever in the history of Midieville. Emlirn became Marvin the blue wizard whose staff kept weather in balance.
Since each of the twelve were different races The Master Magician decided that they should all look after a race not of their own kind. Marvin was given the humans to look after and he built himself a simple hut in the woods not far from the human city where he still resides to this day.
Creating Marvin

Creating Marvin

Creating Marvin

